Five Nights At Freddy’s game is an indie horror mobile game developed by Scott Cawthon with simple gameplay, unique to offer high efficiency.
Five Nights At Freddy’s first release through Desura on 8 August 2014 to August 20, 2014, after the approval of crowdsourcing Greenlight platform of services, Five Nights At Freddy’s has was released through Steam port. And finally, a port for Android was released on August 27, 2014 via Google Play.
Summer vacation has come and work ideal for those who need a job to do and that’s more consistent Fazbear Freddy’s Pizza. During the day it is up to the parents of the child are to be led to play and enjoy complimentary snacks. However, this particular robot from 3 bars to sing, and even more interesting when they are programmed to entertain the children a charismatic way.
In Five Nights At Freddy’s, where the player must act as a biological clock at night, to protect themselves from robots gentle but lovely during the day but extremely scary at night. Players by tracking their movement through the security cameras are installed in the shop.
Just to midnight, the behavior of the robot becomes abnormal and this has been recognized as the owner has a few cases they automatically move from one place to another. Players will gradually realize his goal was hired in Five Nights At Freddy’s is anything but continued to bite done because the contract was signed.
Your job is to balance the amount of electricity consumed to provide for the protection of the door and the camera because every time transfer from camera to camera is that you have to spend some electrical energy not less. So be careful and limit the least possible that these moves.
If you run out, you will not get any door to protect while power is lost and will have to grope in the dark and then face robots and other mysterious predict what terrible things will happen. Surely you would not want to go!
Five Nights At Freddy’s been praised by the assessment that this is a game that is unique in the horror genre with particular emphasis on the design of its simplicity, along with the gameplay mechanics and aesthetics by contributing to an overall feeling of fear and paranoia. The work of the players is survived 6am without attacking robots.
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